It’s 2020 and we’re back on extending Rigelian with support for Kodi. Added recently are the ‘play random album’ and ‘play random songs’ functions. Turns out that adding 100 songs in one command is very slow on Kodi, so I had to limit that to 20 songs to keep the performance acceptable.
Also the sortation of albums in various screens is completed.
Remaining now is the ability to play radio stations, and creating a player setting screen and then we’re good to go.
When compiling the c-based library libmpdclient, I ran into the problem that it contains some #define statements which have to be set during the build. It took me while to find out how to set those when building the package with Swift Package Manager.
In the end off course the answer was right there in the documentation, but I only found that after watching one of the SPM videos from WWDC 2019.
let package = Package(
.define("DEFAULT_HOST", to: "\"localhost\""),
.define("DEFAULT_PORT", to: "6600"),
.define("ENABLE_TCP", to: "1")
After some initial try-outs with the swift package manager some months ago, I came back to it today to see if it’s possible to run it side-by-side with cocoapods, and gradually migrate packages over.
To begin with, I took out the libmpdclient sources of the mpdconnector framework, and put it into a framework of its own which can be built and included using swift package manager. While doing this I ran into various workspace and build issues, including a point at which the Xcode build server would crash every time I opened the workspace. But in the end I managed to get it all working again.
The framework is called libmpdclient-swift and is available on GitHub (I will gradually move over all sources from bitbucket). It’s based on the latest 0.21.17 version of the original libmpdclient.
Most Rigelian support questions are related to cover art not displaying correctly. Unfortunately mpd supports cover art retrieval only in recent versions (since 0.21) and the support is still basic.
To let the users get the best cover art under these constraints, the cover art assistant in Rigelian is updated with new functions, like selecting which sources are used, the order in which those sources are accessed, and a description how each of these sources work. Also added is the possibility to clear the cover art cache, forcing that all images are reloaded.
Recently version 2.17 of libmpdclient was released which adds support for binary responses, like for the ‘albumart’ command that was added to mpd a while ago. Using this new library version Rigelian can now read local cover art without requiring a http server on the player.
There are still two major limitations with this approach:
It only works with mpd version 0.20.10 and up. Many players are still on older versions.
It requires that the artwork file is named cover.jpg or cover.png.
Support for this will be in the next Rigelian version, along with some other improvements in the artwork department.
With macOS Catalina Apple has released catalyst, which makes it possible to port an iPad app to a Mac app with limited effort. A few months ago I had a first look at this, but ran into too many problems. Yesterday I tried again with the latest versions of all frameworks, and was able to get a version running on my Macbook in less than 4 hours.
The main issue I ran into is how to make existing subscriptions work on Mac as well.
In iOS 13 Apple introduced a set of around 1.500 symbols (icon images) which are easy to use in an app. This makes live, at least on iOS 13, easier so I started migrating to these symbols where possible. To keep it backwards compatible, I’m extending UIImage for every image that I migrate:
One of the most requested features for Rigelian is a full screen now playing view on the iPad. After a significant amount of preparation work in the form of code cleanup, creating the actual screen was a breeze. So here’s the teaser picture:
All changes needed for v1.7 are ready. What is remaining is final testing, and then it will be released. The today widget is now also supporting dark mode, and a problem where it sometimes wouldn’t load is also fixed.